production.character_create_candidate
Create a candidate mesh from a working-copy, fixture, or temporary character file after asset guard and checkpoint, with a before/after dependency manifest; masters are refused.
Instructions
Candidate mesh (object + mesh copy) from a WORKING_COPY/FIXTURE/TEMPORARY file after asset guard and checkpoint, with a before/after dependency manifest. MASTER refused; an existing candidate of the same source state is reused.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object_name | Yes | ||
| operation_id | No | ||
| source_fingerprint | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |