production.animation_deformation_qa
Evaluate weighted mesh deformation during animation QA by prioritizing pose extremes, high angular changes, and supplied contact events.
Instructions
Prioritize pose extremes, high angular changes and supplied contact events, then evaluate weighted mesh deformation.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| options | No | ||
| action_name | No | ||
| object_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |