transform_object
Set the position, rotation, and scale of any existing object in an Isaac Sim scene by specifying its prim path and desired transform values.
Instructions
Set the transform (position, rotation, scale) of an existing object.
Args: prim_path: The prim path of the object to transform. position: [x, y, z] new world position. rotation: [rx, ry, rz] new rotation in degrees. scale: [sx, sy, sz] new scale factors.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| prim_path | Yes | ||
| position | No | ||
| rotation | No | ||
| scale | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |