create_material
Create PBR or physics materials for objects in Isaac Sim. Adjust diffuse color, roughness, and metallic properties for visual materials.
Instructions
Create a PBR or physics material.
Args: material_type: "pbr" for visual material or "physics" for physics material. prim_path: Prim path for the material. Auto-generated if not set. color: [r, g, b] diffuse color (0-1). PBR only. roughness: Surface roughness (0-1). PBR only. metallic: Metallic value (0-1). PBR only.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| material_type | No | pbr | |
| prim_path | No | ||
| color | No | ||
| roughness | No | ||
| metallic | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |