Validate Script
godot_validate_scriptValidate GDScript files for syntax and type errors, with optional strict parser checks to catch issues before running the game.
Instructions
Validate a GDScript file.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| strict | No | If true, run Godot --check-only for parser/type diagnostics when executable is available | |
| script_path | Yes | Path to the script | |
| project_path | No | Optional project root (defaults to discovery from cwd) |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||