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sterion66

io.github.sterion66/godot

by sterion66

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    • A
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      Enables AI agents to create, edit, and run Godot 4.5+ games by providing tools for project scaffolding, scene manipulation, and engine interaction. It supports full game development workflows including node editing, script attachment, and project execution with debugging capabilities.
      24
      5
      MIT
    • A
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      Enables AI agents to interact with the Godot game engine, including project inspection, scene/script parsing, headless exports, runtime control with live scene-tree inspection and evaluation, and API documentation search.
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      396 npm
      2
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    • A
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      Enables AI assistants to interact with and manipulate Godot game engine projects, including creating projects, launching editor, managing scenes and nodes.
      12
      396 npm
      1
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    • A
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      Enables AI assistants to build, run, and debug Godot projects by editing scenes and scripts, inspecting live game state, injecting input, capturing viewports, and examining native debugger state through 42 tools.
      European Union Public 1.2

    TDQS

    B3.1/5.0

    Scored across 40 tools

    Disambiguation2/5

    Many tools overlap in purpose, especially the retrieval/listing family: godot_get_project_files, godot_watch_files, godot_find_by_pattern, godot_find_assets, and the list_scenes/list_scripts/list_resources trio all inventory project files in similar ways. godot_create_code_template vs godot_create_script and godot_edit_file vs godot_write_file also have unclear boundaries, making tool selection ambiguous.

    Naming Consistency5/5

    All tool names follow the same godot_verb_noun pattern with snake_case throughout, making the naming convention highly predictable. Minor semantic issues like godot_watch_files not actually watching files do not break the syntactic consistency.

    Tool Count2/5

    40 tools is well beyond the 25-tool threshold for a cohesive set, and the high count is driven partly by redundant file-discovery operations. While Godot integration is a broad domain, this surface feels heavier than necessary and could be consolidated.

    Completeness3/5

    The server covers creation, reading, editing, validation, running, asset downloads, and plugin/autoload inspection, so core Godot workflows are mostly represented. However, there are no delete, rename, export, or project-settings update tools, and the read-only project settings plus overlapping file operations leave notable lifecycle gaps.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues