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sterion66

io.github.sterion66/godot

by sterion66

Create Godot Project

godot_create_project

Create a Godot project in the workspace by writing project.godot and a starter scene, then run Godot headless import to initialize .godot cache and process resources.

Instructions

Create a Godot project under the MCP workspace: writes project.godot and a starter .tscn (what the Project Manager also creates on disk). When run_godot_import is true and GODOT_MCP_ALLOW_GODOT_EXEC=1, runs the Godot editor in headless import mode (--import) so the .godot/ cache folder exists and resources are processed—this is the engine's own initialization step; there is no separate "create project" binary in Godot.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
godot_pathNoOptional path to the Godot executable for the import step.
main_sceneNoMain scene file name in the project root (default: main.tscn).main.tscn
display_nameNoProject name in the project manager (default: last path segment).
relative_pathYesFolder under the workspace (e.g. my_game or demos/puzzle). Not absolute.
root_node_nameNoRoot node name in the starter scene (default: Main).Main
root_node_typeNoRoot node type for the starter scene (default: Node2D).Node2D
config_featuresNoOptional list for config/features (default: 4.4 + Forward Plus, or GODOT_ENGINE_FEATURE).
run_godot_importNoIf True, attempt Godot --import after writing files (requires exec opt-in).

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no safety annotations beyond the title, the description carries the full disclosure burden. It explicitly reveals that files are written, that Godot's editor runs in headless import mode when both conditions hold, and that this is the engine's initialization step. It stops short of stating overwrite behavior or failure handling, which are relevant for a write tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The core purpose is front-loaded in the first sentence, and the second sentence provides the only necessary nuance: the conditional import behavior. Both sentences earn their place with no filler or redundant restatement.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For an 8-parameter tool with full schema coverage and an output schema, the description is largely sufficient: it explains the artifact, the optional external process, and the prerequisite environment variable. Remaining gaps such as overwrite behavior and failure handling are real but minor given the existing structured field coverage.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description adds extra meaning for run_godot_import by tying it to GODOT_MCP_ALLOW_GODOT_EXEC=1, and for relative_path by anchoring it under the workspace. No other parameter needs description-level supplementation.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb-resource pair (create a Godot project) and names the exact artifacts written (project.godot and a starter .tscn), which clearly distinguishes it from sibling tools like godot_create_scene or godot_create_script. It leaves no ambiguity about what this tool produces.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It clearly frames the use case: creating a project under the MCP workspace, mirroring what the Project Manager does on disk. However, it does not explicitly say when not to use it or point to alternatives such as godot_refresh_project for existing projects, so exclusions are left to inference.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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