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sterion66

io.github.sterion66/godot

by sterion66

Create Resource

godot_create_resource

Create a new Godot resource file by specifying its type, optional name, properties, and project path. Simplifies adding custom resources to a Godot project.

Instructions

Create a new resource file.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
propertiesNoList of properties
project_pathNoOptional project root
resource_nameNoOptional name for the file
resource_typeYesType of resource (e.g., Resource, Theme, StyleBox)

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations do not include readOnlyHint or destructiveHint, so the description carries the full burden. It implies creating a file but does not disclose whether it writes to disk, whether it can overwrite existing files, whether a project path is required, or what file extension/format is produced. This is a significant gap for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with no filler and leads with the action verb. It is concise but arguably too brief to carry the full contextual load; still, there is no unnecessary wordiness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool that creates a resource file within a Godot project, the description omits prerequisites, file location/extension behavior, how project_path is used, and any differentiation from sibling creation tools. The output schema exists but does not compensate for the missing behavioral and usage context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, and the input schema already explains each parameter (resource_type, optional properties, project_path, resource_name). The description adds no parameter-specific meaning, so the baseline of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a clear action ('Create') on a clear object ('a new resource file'), which distinguishes it at a category level from sibling creation tools like godot_create_script and godot_create_scene. However, it does not explicitly call out what a 'resource file' is or how it differs from those siblings, so it does not fully earn a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance about when to use this tool versus alternatives such as godot_create_script, godot_create_scene, or godot_create_code_template. No prerequisites (e.g., an existing project) or context for when resource creation is appropriate are provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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