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sterion66

io.github.sterion66/godot

by sterion66

Execute GDScript

godot_execute_script

Run GDScript code in a Godot project context to test game logic, modify scenes, or inspect runtime state without launching the editor.

Instructions

Execute a GDScript in the Godot project context.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
godot_pathNoPath to Godot executable
project_pathNoPath to project
script_contentYesGDScript code to execute

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide only a title, so the description carries the full burden of behavioral disclosure. It does not mention that executing arbitrary GDScript can have side effects on the project, require a Godot binary, or emit output, leaving the behavior unclear.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence with no filler. It is front-loaded with the main action, though it could afford to include more context without becoming wordy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The schema and output schema are present, but for an arbitrary code-execution tool with no annotations, the description omits critical context such as side effects, prerequisites, and when to choose it over sibling tools. This makes the definition incomplete for safe and correct invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

All three parameters are already documented in the schema with clear descriptions, so the baseline is 3. The description adds no additional meaning beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific action ('Execute') and a resource ('GDScript') in a project context, making the core purpose clear. It does not explicitly differentiate from sibling tools like godot_validate_script or godot_run_game, but the verb makes the execution intent unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives such as godot_validate_script, godot_create_script, or godot_run_game. The agent is left to infer selection criteria from the name and description alone.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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