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sterion66

io.github.sterion66/godot

by sterion66

Get Node Type Info

godot_get_node_info
Read-only

Retrieve comprehensive information about a Godot node type, including properties and methods, to support accurate script implementation.

Instructions

Get information about a Godot node type.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
node_typeYesNode type name (e.g., Node2D, CharacterBody2D)

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The readOnlyHint annotation covers the safety profile, but the description adds no behavioral context beyond restating that the tool gets information. It does not mention how missing or invalid node types are handled, whether built-in and custom types are supported, or the shape of the returned information.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with no filler or redundancy. The key resource ('node type') is front-loaded, making the purpose immediately clear.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

This is a simple read-only lookup with one well-documented parameter and an output schema present, so the description does not need to explain return values. The main remaining gap is the vagueness of 'information,' but for a basic introspection tool this is largely sufficient.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema fully documents the single parameter with an example ('Node2D, CharacterBody2D'). The description adds no additional semantic detail beyond what the schema already provides, so the baseline of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a clear verb and resource: 'Get information' about a 'Godot node type.' This distinguishes it from sibling tools like godot_get_file_info and godot_get_project_info, though 'information' is somewhat vague about what exactly is returned.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives, nor any mention of prerequisites or exclusions. The intended usage must be inferred entirely from the tool name and the one-line description.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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