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sterion66

io.github.sterion66/godot

by sterion66

Run Godot Game

godot_run_game

Run a Godot 4.x game project with optional headless mode, custom executable/project paths, and auto-quit after a set duration. Ideal for automated testing or quick execution.

Instructions

Run the Godot game.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
headlessNoRun without display (default True)
godot_pathNoPath to Godot executable (auto-detected if not provided)
project_pathNoPath to project (auto-detected if not provided)
quit_after_secondsNoAuto-quit after N seconds

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide only a title, so the description carries the full behavioral burden. It says 'Run' but does not disclose whether the process blocks, whether it opens a window, what side effects occur, or how headless mode and auto-quit affect execution.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness2/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single short sentence and therefore concise, but it is also under-specified and mostly restates the title. Given the tool has four parameters and meaningful behavioral choices, the description is not appropriately sized for the task.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description omits essential behavioral context such as blocking behavior, display behavior, and when to prefer this over sibling tools. Even though an output schema exists and parameters are documented, the overall definition is too thin for an agent to invoke this tool confidently in varied contexts.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, with all four parameters documented including defaults and purpose. The description adds no parameter-level meaning, but the baseline of 3 applies because the schema already handles this dimension.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Run' and the resource 'Godot game', so an agent can tell this tool launches a game. It does not differentiate from siblings such as godot_execute_script, but it is not vague enough to be a tautology.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives like godot_execute_script or godot_validate_scene. The description only states the action and provides no context, prerequisites, or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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