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create_map_object

Generate single-view map objects like trees or rocks with transparent backgrounds for environment and prop assets that do not require multiple directional views.

Instructions

Generate a single-view map object (tree, rock, chest, etc.) with transparent background. Use this for environment/prop assets that don't need multiple directions. For objects with 4 directional views use create_object_4dir. For characters use create_character_4dir/8dir.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
seedNoSeed for deterministic generation (default 0)
viewNoCamera perspective
detailNoDetail level
outlineNoOutline style
shadingNoShading style
image_sizeYesOutput dimensions
init_imageNoOptional starting image
inpaintingNoInpainting configuration (JSON string or object)
color_imageNoColor palette reference image
descriptionYesObject description
background_imageNoBackground image for context
init_image_strengthNoInitial image influence strength (1-999, default 300)
text_guidance_scaleNoHow closely to follow text (1-20, default 8)
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It discloses that the output has a transparent background and is a single-view generation, but does not mention required permissions, rate limits, or failure modes. The description adds some behavioral context but is not comprehensive.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise, using two sentences and a brief clarification. Every sentence is essential, and the main purpose is front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has 13 parameters (2 required), nested objects, and no output schema. The description fails to explain return values, parameter behaviors, or defaults. It is too minimal for a complex tool, leaving agents without guidance on how to configure the generation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema covers 100% of parameters with descriptions, so the description need not add much. It does not elaborate on parameter meanings beyond what the schema already provides, so a baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool generates a single-view map object with transparent background, and explicitly distinguishes from sibling tools like create_object_4dir and create_character_4dir/8dir, specifying when to use each.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides explicit guidance on when to use this tool (for environment/prop assets that don't need multiple directions) and when not to (for objects with 4 directional views or characters), with alternative tool names.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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