animate_with_skeleton
Create animations with precise joint and pose control using skeleton keypoints. Specify body positions per frame for accurate character movement.
Instructions
Create animation using skeleton keypoints for precise joint/pose control. Fixed sizes only: 16, 32, 64, 128, or 256px. Use this when you need exact body positioning per frame. For simpler text-described animation use animate_with_text_v2.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| seed | No | Seed for deterministic generation (default 0) | |
| view | Yes | Camera perspective | |
| direction | Yes | Character facing direction | |
| isometric | No | Generate in isometric view (default false) | |
| image_size | Yes | 16x16 to 256x256 | |
| color_image | No | Color palette reference image | |
| init_images | No | Initialization images per frame | |
| mask_images | No | ||
| guidance_scale | No | How closely to follow reference image and skeleton keypoints (1.0-20.0, default 4.0) | |
| reference_image | No | Character reference | |
| inpainting_images | No | ||
| oblique_projection | No | Use oblique projection (default false) | |
| skeleton_keypoints | Yes | Body joint positions per frame | |
| init_image_strength | No | Initial image influence strength (0-1000, default 300) |