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create_character_pro_flash

Create a character sprite with eight rotation views from a text description or an uploaded first frame. Reuse an existing image to skip the initial generation charge.

Instructions

Create a saved character with the Pro Flash engine in one call: generates a south-facing image from the description, then produces eight v3 rotation views. To skip the (paid) first image, pass source_image_id from an earlier create_image_pro_flash result, or upload first_frame directly — you then pay only for rotations. Pixels are preserved and padded with transparency to the square v3 canvas. Returns a job plus character_id; poll get_job_status for itemized billing_stages, then get_character.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoDisplay name (max 200 chars)
seedNoRecorded seed (default 0); the Pro Flash provider does not promise deterministic output
viewNoCamera view (default 'low top-down')
image_sizeNoSize for text creation. Native sizes: 16x16 (experimental), 24x24, 32x32, 32x48, 64x64, 96x64, 96x96. Custom (Beta): 16-256 per side, both multiples of 4. Defaults to 64x64
descriptionYesCharacter description (max 2000 chars). Still required when reusing an image
first_frameNoSouth-facing PNG to rotate instead of generating one. Mutually exclusive with source_image_id
style_imageNoOptional style reference ('left-box' image) whose visual traits are copied into the result. Must fit the operation's native canvas
template_idNoSkeleton body template (default 'mannequin')
n_directionsNoNumber of rotation views to generate (default 8)
style_optionsNoWhich visual traits to copy from style_image (all default true)
source_image_idNoOwned south-facing image ID from a Pro Flash image job — reuses its pixels without another image charge. Mutually exclusive with first_frame
first_frame_directionNoDirection the supplied/generated first frame faces (default 'south')

Schema Changelog

Changes observed during successful MCP inspections.

  1. Addedv1.8.0

TDQS

A4.5/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It discloses that the first image is paid, that pixels are preserved and padded with transparency to the square v3 canvas, that the provider does not promise deterministic output (in the seed param), and that the call returns a job plus character_id. It does not mention rate limits or failure modes, but for a creation tool the key behavioral traits (cost, pixel handling, async job) are covered.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is dense but well-structured: it front-loads the core purpose, then the cost-saving alternative, then pixel behavior, then the return/polling flow. Every sentence earns its place, though the density of the first sentence is slightly high.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a complex 12-parameter tool with nested objects and no output schema, the description covers the workflow, the cost model, the mutual exclusivity of image sources, and the follow-up calls. It does not enumerate all parameter semantics (the schema does that), and it doesn't describe the job response shape, but the essential context for correct invocation is present.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all 12 parameters. The description adds value by explaining the relationship between source_image_id, first_frame, and description (mutual exclusivity, still-required description), and by clarifying the paid-image skip path. It also explains the style_image 'left-box' concept and the native canvas constraint, which goes beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb ('Create'), a specific resource ('saved character'), and a specific engine ('Pro Flash'), and clearly distinguishes the one-call workflow (south-facing image + eight v3 rotation views) from alternatives. It also names the sibling create_image_pro_flash and get_character, so an agent can tell this tool apart from related tools without opening schemas.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly explains when to use this tool (one-call character creation with Pro Flash), and when to use alternatives: pass source_image_id from an earlier create_image_pro_flash result or upload first_frame directly to skip the paid first image. It also tells the agent to poll get_job_status and then get_character, which is clear workflow guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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