stop_trace
Stop the active Unreal Insights trace session to end profiling data capture and free resources.
Instructions
Stop the active Unreal Insights trace session.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Stop the active Unreal Insights trace session to end profiling data capture and free resources.
Stop the active Unreal Insights trace session.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries full responsibility for disclosing side effects. It only states the action without mentioning potential errors (e.g., no active session), data saving, or state changes, leaving the agent underinformed about consequences.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, clear sentence with no redundancy. It is appropriately sized for the tool's simplicity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description is sufficient for a basic stop operation, but it lacks information about return values, error handling, or what happens when no trace is active. Given no output schema, a bit more context would be beneficial, though not critical for a simple command.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, so the schema covers everything. The description does not need to explain parameters, and the baseline of 4 applies since there are no params.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action (stop) and the resource (active Unreal Insights trace session). It is specific and unambiguous, and distinguishes well from sibling tools like start_trace and start_csv_profiling.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage after starting a trace, but does not explicitly state when to use it or provide guidance on alternatives or preconditions. It is functional but minimal.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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