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unreal-mcp-additional-tools

by nodormu

create_anim_blueprint

Create an Animation Blueprint for a target skeleton by providing a skeleton path and name, with an optional content directory. Use it to set up animation logic in Unreal from your MCP server.

Instructions

Create an Animation Blueprint for a target skeleton.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesAnimBlueprint name
pathNoContent directory/Game/Animations
skeleton_pathYesTarget skeleton asset path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist, so the description carries the burden. It only says 'Create' without disclosing side effects, potential overwrites, required permissions, or return behavior. This leaves significant ambiguity.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, concise sentence that conveys the essential purpose without unnecessary detail. It is well-structured and easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description is minimal but adequate for a simple creation tool given no output schema or annotations. However, it lacks any mention of success/error behavior or expected outcomes, so it's not fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with each parameter having a description. The tool description itself adds no extra parameter semantics, but since coverage is high, the baseline of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose: to create an Animation Blueprint for a target skeleton. It distinguishes itself from sibling creation tools like create_level_sequence and create_anim_montage.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. It doesn't mention scenarios where this is preferred or any prerequisites (e.g., requiring a valid skeleton asset).

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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