create_anim_blueprint
Create an Animation Blueprint for a target skeleton by providing a skeleton path and name, with an optional content directory. Use it to set up animation logic in Unreal from your MCP server.
Instructions
Create an Animation Blueprint for a target skeleton.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"name": "<name>",
"skeleton_path": "<skeleton_path>"
},
"name": "create_anim_blueprint"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | AnimBlueprint name | |
| path | No | Content directory | /Game/Animations |
| skeleton_path | Yes | Target skeleton asset path |