apply_material
Assign a material asset to a specified actor's mesh component by providing the actor name and material path, with an optional slot index for targeting specific material slots.
Instructions
Apply a material to an actor's mesh component.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Actor name or label | |
| slot_index | No | Material slot index | |
| material_path | Yes | Material asset path |