apply_material
Assign a material asset to a specified actor's mesh component by providing the actor name and material path, with an optional slot index for targeting specific material slots.
Instructions
Apply a material to an actor's mesh component.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"actor_name": "<actor_name>",
"material_path": "<material_path>"
},
"name": "apply_material"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Actor name or label | |
| slot_index | No | Material slot index | |
| material_path | Yes | Material asset path |