import_asset
Import external files (FBX, PNG, WAV) directly into Unreal projects, specifying the source path and target content folder to keep assets organized.
Instructions
Import an external file (FBX, PNG, WAV, etc.) into the project.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"source_file": "<source_file>",
"destination_path": "<destination_path>"
},
"name": "import_asset"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| source_file | Yes | Path to the file on disk to import | |
| destination_path | Yes | Content directory to import into (e.g., /Game/Meshes) |