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unreal-mcp-additional-tools

by nodormu

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    TDQS

    C2.6/5.0

    Scored across 78 tools

    Disambiguation2/5

    Many tools overlap in purpose: execute_console_command and run_stat_command both run console/stat commands, and run_automation_test, run_all_automation_tests, run_automation_tests_by_category have unclear boundaries. Build-related tools also overlap significantly (build_cook_run, cook_content, package_project).

    Naming Consistency2/5

    Naming is inconsistent: source control tools use a 'sc_' prefix while similar workflows use full verb_noun patterns; run_stat_command vs execute_console_command; get_test_results vs list_automation_tests; and tool verbs mix 'get', 'list', 'run', 'execute', 'set' without a clear convention.

    Tool Count2/5

    78 tools is far beyond a well-scoped server and spans multiple unrelated domains (source control, build, automation, Niagara, sequences, remote control). The high count makes the tool surface difficult to navigate and likely contains redundant operations.

    Completeness3/5

    The broad toolkit covers many Unreal Editor workflows, including build, test, source control, Niagara, sequences, and remote control. However, each domain has notable gaps—e.g., no generic actor quer or asset creation/deletion—and some areas feel opportunistic rather than systematic.

    Maintenance

    ActivitySlowing
    ResponsivenessNo issues