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nodormu

unreal-mcp-additional-tools

by nodormu

create_level_sequence

Create a new Level Sequence asset for cinematic sequences, defining its name and content directory path.

Instructions

Create a new LevelSequence asset for cinematics.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesSequence name
pathNoContent directory/Game/Cinematics
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description only mentions the creation action without disclosing side effects, error conditions, or permissions. It does not state what happens if the asset already exists or any other behavioral aspects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, concise sentence that directly states the purpose. It is well-structured and front-loaded with the key information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple creation tool, the description is adequate but incomplete. It does not mention any return values or output, nor does it provide context on the asset's properties or interactions with other systems.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema already covers all parameters with descriptions (name, path). The tool description adds no extra meaning beyond what the schema provides, so it meets the baseline but does not exceed it.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (create) and the resource (LevelSequence asset) with a specific purpose (for cinematics). It is unambiguous and distinguishes it from other tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. It does not mention any conditions, prerequisites, or comparison with sibling tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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