build_target
Compile C++ game code by creating build targets with configurations for Editor, Game, Client, or Server across platforms and build types. Supports clean builds to ensure fresh compilation.
Instructions
Build a C++ target using UnrealBuildTool. Compiles the project's C++ code.
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "build_target"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| clean | No | Clean build | |
| target | No | Build target: Editor, Game, Client, Server | Editor |
| platform | No | Target platform (default from config, e.g., Win64) | |
| configuration | No | Build config: Debug, DebugGame, Development, Shipping, Test |