Validate scripts
script_validateCatch GDScript errors before launching the game by parse-checking a single file or the entire project. Reports each error with file and line for quick fixes.
Instructions
Parse-check GDScript — one file or the whole project — and report errors with file and line. Run this after editing scripts and before running the game; it is much faster than launching.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | Single script to check. Omit to check every .gd in the project. | |
| project | No | Godot project folder (the one with project.godot). Optional if the server was started with --project. |