Inspect running game
runtime_inspectRead live runtime data from a running Godot game: actual node tree, world positions, visibility, property values, FPS, and node counts. See what is true at runtime, not just the scene file.
Instructions
Read the live state of the running game: actual node tree with world positions and visibility, real property values, FPS and node counts. Shows what is true at runtime, which often differs from the scene file. Requires bridge_install.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node | No | Node path for what='node', relative to the current scene. | . |
| what | No | 'state' for a summary, 'tree' for the live hierarchy, 'node' for one node's properties. | state |
| project | No | Godot project folder (the one with project.godot). Optional if the server was started with --project. | |
| max_depth | No | ||
| properties | No | Limit to these property names. |