Control the Godot editor
editor_controlControl a running Godot editor: open scenes, save, reload, play/stop, select nodes, rescan the filesystem. Also launch the editor when needed.
Instructions
Drive a running Godot editor: read what is open, open a scene, save, play/stop, select nodes, rescan the filesystem. Also launches the editor. Most actions need bridge_install.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node | No | Node path for select. | |
| scene | No | Scene path for open_scene / play_scene. | |
| action | Yes | 'launch' starts the editor; the rest drive one that is already running. | |
| project | No | Godot project folder (the one with project.godot). Optional if the server was started with --project. |