Modify nodes
node_modifyBatch edit Godot scenes: set properties, rename, delete, reparent, reorder nodes, attach/detach scripts, and manage groups, then save all changes at once.
Instructions
Apply a batch of edits to a scene: set properties, rename, delete, reparent, reorder, attach/detach scripts, manage groups. All operations are applied then saved once.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| force | No | Save even if script references would be lost. | |
| scene | Yes | ||
| project | No | Godot project folder (the one with project.godot). Optional if the server was started with --project. | |
| operations | Yes |