Godot API reference
api_referenceQuery Godot classes to retrieve methods, properties, signals, and enums with exact signatures and defaults. Avoid memory errors by referencing the installed engine's API directly.
Instructions
Look up a Godot class in the installed engine: methods with full signatures, properties with defaults, signals, enums, inheritance. Use this instead of recalling the API — it reflects the exact engine version in use.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| kind | No | Narrow the response. Use a specific kind to save context. | all |
| limit | No | ||
| query | Yes | Class name ("CharacterBody2D") or a search term ("Body2D", "tween"). | |
| offset | No | ||
| project | No | Godot project folder (the one with project.godot). Optional if the server was started with --project. | |
| inherited | No | Include members from parent classes. Off by default: the inherited set is large. |