Ase Draw Pixels
ase_draw_pixelsDraw individual pixels on a sprite cel by specifying x,y coordinates and RGBA values. Use merge mode to stamp sprites, skipping fully transparent pixels.
Instructions
Draw individual pixels [{x,y,r,g,b,a}] (or hex via r/g/b/a ints) on a cel.
merge=True skips fully transparent pixels (sprite stamping); default replaces everything including alpha.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| frame | No | ||
| layer | No | ||
| merge | No | ||
| pixels | Yes | ||
| sprite_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||