pixelworks
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- AlicenseCqualityDmaintenanceEnables AI assistants to control Aseprite for creating pixel art and animated sprites, with 104 tools covering canvas, drawing, animation, palettes, effects, and more.100MIT
- AlicenseBqualityCmaintenanceEnables AI assistants to create and edit pixel art and animated sprites in Aseprite through 104 tools covering drawing, layers, animation, palettes, tilemaps, exports, visual analysis, and raw Lua scripting.116MIT
- AlicenseNot gradedqualityBmaintenanceEnables AI assistants to drive Aseprite for pixel-art creation, including sprite setup, grid-based drawing, layer/frame/tag management, reference image import, and export, with rendered previews after every mutation.MIT
- AlicenseAqualityAmaintenanceEnables AI agents to create and edit pixel art in a live Aseprite window, with tools for drawing, selection, transformation, and animation.18120 npm2MIT
- FlicenseBqualityCmaintenanceEnables users to automate the creation, editing, animation, and export of pixel-art game assets through a multi-agent pipeline that derives style specs and blueprints, generates Lua build scripts, and drives the canvas editor to produce .aseprite files, spritesheets, atlases, GIFs, and previews.12-
- AlicenseAqualityDmaintenanceEnables AI sprite generation and semantic tools for Aseprite, allowing LLMs to create pixel art, add animations, and manage projects with visual feedback.61GPL 3.0
TDQS
Scored across 169 tools
The subsystem prefixes (ase_, krita_, rd_, px_) separate concerns clearly, and most tools target a distinct resource or action. A few near-duplicates such as ase_draw_pixels vs ase_draw_pixels_hex, ase_add_frame vs ase_add_frames, and ase_dither_gradient vs ase_draw_with_dither create minor ambiguity, but the descriptions are detailed enough to resolve most confusion.
Names are uniformly snake_case and follow a recognizable verb_noun pattern within each subsystem. Minor inconsistencies exist, such as mixing add vs create, get vs list, and delete vs remove across tools, but the overall convention is predictable and readable.
169 tools is an extreme surface for any MCP server, even one spanning Aseprite, Krita, and Retro Diffusion. This volume will overwhelm context windows and make tool selection expensive and error-prone.
The tool surface is remarkably comprehensive, covering sprite/layer/frame/tag/palette/slice/tilemap operations, Krita document and layer workflows, image generation variants, and integration bridges between the subsystems. The escape hatches ase_run_lua and krita_run_python close almost any remaining gap.