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mcp_opendaw_randomize_note_chance

Randomize note playback probability to create generative MIDI variations, with modes for uniform, increasing, decreasing, sparse, or binary chance distributions.

Instructions

Randomize note playback probability (chance) — generative variation.

Sets a random chance value (0-100%) for each note, controlling whether it plays on each run. This is the core of generative MIDI — patterns that are different every time while maintaining structure. Notes with chance=100 always play, chance=50 play half the time, chance=0 never play (silent ghost).

Perfect for:

  • Ghost notes that appear/disappear (drum variation)

  • Generative melodies where notes drop in/out

  • Call-and-response patterns with probabilistic responses

  • Evolving textures that change per iteration

mode: Distribution of chance values:

  • "uniform" — random between min_chance and max_chance, evenly distributed. Each note gets an independent random chance. Default mode.

  • "decreasing" — chance decreases linearly from max to min across the region. First notes are most likely, last notes least. Creates fade-out of probability — pattern dissolves.

  • "increasing" — chance increases from min to max. Pattern emerges from silence. Builds anticipation.

  • "sparse" — most notes get min_chance, but some get max_chance. Creates sparse texture with occasional hits. Good for ghost notes.

  • "binary" — each note gets either min_chance or max_chance (coin flip). Creates stark on/off patterns.

min_chance: Minimum chance value (0-100, default 50). max_chance: Maximum chance value (0-100, default 100). seed: Random seed for reproducibility.

Returns per-track note counts, chance range applied.

Example:

Ghost note variation — 30-80% chance

randomize_note_chance(unit_index=0, track_index=0, min_chance=30, max_chance=80)

Dissolving pattern — high to low

randomize_note_chance(unit_index=0, track_index=2, mode="decreasing", min_chance=0, max_chance=100)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
modeNouniform
seedNo
max_chanceNo
min_chanceNo
unit_indexNo
track_indexNo
region_indexNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of behavioral disclosure. It explains chance semantics (100 always plays, 50 half the time, 0 never), the five distribution modes, seed reproducibility, and the return value (per-track note counts and chance range). It falls short of a 5 because it does not clarify the meaning of unit_index/track_index/region_index or whether the operation destructively modifies the original notes.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured with a clear title, use-case list, mode explanations, parameter definitions, and concrete examples. Despite being long, every section earns its place, front-loading the primary purpose and using bullet points and examples to convey complex information efficiently.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity and the absence of annotations, the description covers the core purpose, all modes, parameter meanings (for the main parameters), use cases, and return value. It is slightly incomplete because it omits explicit explanations of the index parameters, and the output schema is not shown, leaving return-value details to a single sentence.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so the description must compensate. It thoroughly explains mode (including all five distributions), min_chance, max_chance, and seed, but it does not explain unit_index, track_index, or region_index beyond showing them in examples. This leaves three of seven parameters without explicit semantic guidance.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with 'Randomize note playback probability (chance) — generative variation,' clearly identifying the tool's function and distinguishing it from siblings like randomize_note_durations. It provides a specific verb+resource (randomize note playback probability) and explains the outcome (sets a random chance value for each note).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The 'Perfect for' section explicitly lists four generative use cases (ghost notes, generative melodies, call-and-response, evolving textures), giving clear context for when to use the tool. However, it does not mention when not to use it or name alternative tools for different scenarios.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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