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maya_unreal_import_fbx

Import Unreal FBX assets into Maya with configurable namespace, group, up-axis, scale, and import mode. Verify viewport and read warnings for axis/scale issues.

Instructions

FBX 를 현재 Maya 씬으로 가져옵니다. 언리얼 레벨 에셋을 받는 경로입니다.

임포트 후 maya_viewport_capture 로 확인하세요. 축이나 스케일이 틀어지면 형태는 멀쩡한데 90도 누워 있거나 100배 크게 들어옵니다. 반환값의 warnings 도 반드시 읽고 사용자에게 전달하세요.

언리얼에서 FBX 를 뽑는 것은 이 툴의 범위 밖입니다. 언리얼 쪽 플러그인이 해야 하며, 아직 구현돼 있지 않습니다(docs/UNREAL_SIDE.md 참고). 지금은 사용자가 직접 뽑아둔 FBX 를 받는 용도로 쓰입니다.

Args: path: FBX 파일 경로. namespace: 지정하면 그 네임스페이스로 임포트합니다. 기존 씬 오브젝트와 이름이 겹칠 때 쓰세요. 비우면 Maya 가 뒤에 숫자를 붙입니다. group: 지정하면 새로 들어온 최상위 노드를 이 이름의 그룹으로 묶습니다. up_axis: 원본 FBX 의 업 축. 언리얼 FBX 익스포터는 보통 Y-up 으로 내보내므로 기본값 "y" 입니다. 결과가 90도 누워 있으면 "z" 로 재시도. scale_factor: 임포트 스케일. Maya·언리얼 모두 cm 면 1.0. import_mode: "add"(새로 추가) | "merge"(같은 이름에 병합) | "exmerge"(존재하는 것만 갱신).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYes
groupNo
up_axisNoy
namespaceNo
import_modeNoadd
scale_factorNo
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description warns about potential axis/scale issues that can produce rotated or scaled meshes and advises verifying via viewport capture. It also highlights reading `warnings` from the return value. Despite lacking annotations, it does not explicitly state that the import permanently modifies the scene or is undoable, but the parameter explanations for merge modes imply side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured with an intro, scope note, and a parameter list. No redundant sentences; each part serves a purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity (6 parameters, no annotations, no output schema), the description covers purpose, limitations, usage steps, and all parameter semantics. It could also mention error conditions or prerequisites, but it is largely complete for an import tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema has no parameter descriptions, so the description fully compensates by explaining each parameter: path, namespace, group, up_axis, scale_factor, and import_mode with its options. It adds practical guidance such as retrying with 'z' if the result is rotated and using namespace when names conflict.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Imports FBX into current Maya scene' and identifies this as the path for receiving Unreal level assets. It also explicitly excludes exporting from Unreal, distinguishing it from the sibling maya_unreal_export_fbx.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It provides context that this tool is for importing manually exported FBX files and notes that Unreal-side export is out of scope. It instructs to verify results with maya_viewport_capture and read warnings, giving practical usage guidance. However, it does not explicitly name alternative tools for related tasks.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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