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maya_unreal_check_materials

Audit material slots in Maya scenes for Unreal Engine export. Checks slot count, default materials, naming rules, face assignments, and unused shading groups to identify performance risks.

Instructions

머티리얼 슬롯을 감사합니다. 씬을 바꾸지 않습니다.

언리얼에서 머티리얼 슬롯 하나는 드로우 콜 하나입니다. 메시당 슬롯 수가 성능에 직접 영향을 주므로 익스포트 전에 확인할 가치가 큽니다.

검사 항목: 메시당 슬롯 수, 기본 머티리얼(lambert1) 할당, 네이밍 규칙, 페이스 단위 할당, 사용되지 않는 셰이딩 그룹.

Args: objects: 대상. 비우면 선택, 선택도 없으면 씬 전체 메시. prefix: 기대하는 머티리얼 접두사. 언리얼 관행은 "M_".

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
prefixNoM_
objectsNo
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description discloses that it does not change the scene, which is a key behavioral trait. It also enumerates what it checks. Since no annotations are provided, this is helpful, though it does not describe return values or side effects beyond being read-only.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Structured with a lead statement, rationale, check list, and parameter descriptions. Efficient for the information conveyed, front-loaded with the core purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description covers purpose, parameters, and safety but omits what the tool returns or how results are presented. Without an output schema, the agent doesn't know what to expect from the invocation, leaving a gap in completeness.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The description explains both parameters: 'objects' defaults to selection then all meshes if empty, and 'prefix' is the expected material prefix with Unreal convention 'M_'. This fully compensates for the 0% schema coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it audits material slots and lists specific check items (slot count, default material, naming, face assignment, unused shading groups). The verb '감사합니다' (audit) plus '머티리얼 슬롯' (material slots) is specific and distinguishes from sibling tools like skeleton checks.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

States it is worth checking before export due to draw call impact, providing clear when-to-use context. However, it does not explicitly mention alternatives or when not to use, so it lacks exclusion guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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