godot_validate_scene
Validate Godot scene files by dry-run loading to check for parsing errors before execution, ensuring scene integrity in development workflows.
Instructions
Dry-run load a saved scene resource and report whether Godot can parse it successfully, without running the scene.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"project_path": "<project_path>",
"scene_path": "<scene_path>"
},
"name": "godot_validate_scene"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_path | Yes | Path to the Godot project directory or its project.godot file. | |
| scene_path | Yes | Path to the target .tscn file. Absolute, relative, and res:// paths are supported. | |
| godot_executable | No | Optional explicit path to the Godot executable or .app bundle. |