godot_update_node_transform
Modify node positions, rotations, and scales in Godot scene files to adjust object placement and orientation during game development.
Instructions
Update the transform section of a specific node in a saved scene. Currently supports Node2D, Node3D, and Control nodes.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_path | Yes | Path to the Godot project directory or its project.godot file. | |
| scene_path | Yes | Path to the target .tscn file. Absolute, relative, and res:// paths are supported. | |
| node_path | No | Scene-relative node path to update. Use '.' for the root node. | . |
| transform | Yes | Transform fields to update. Vector values can be passed as objects like {x, y} or {x, y, z}. | |
| godot_executable | No | Optional explicit path to the Godot executable or .app bundle. |