godot_create_scene
Create and save new Godot scenes with normalized filenames, specifying root node types and project paths for organized game development.
Instructions
Create and save a new scene with a normalized Godot-style filename and root node name.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"project_path": "<project_path>",
"scene_name": "<scene_name>"
},
"name": "godot_create_scene"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_path | Yes | Path to the Godot project directory or its project.godot file. | |
| scene_name | Yes | Human-friendly scene name, for example 'Main Menu'. | |
| root_type | No | Godot node type for the scene root, such as Node2D, Control, or Node3D. | Node2D |
| folder | No | Project-relative folder where the scene should be saved. | scenes |
| set_as_main_scene | No | Whether to update the project so this scene becomes the main scene. | |
| overwrite | No | Whether to replace an existing scene file with the same normalized name. | |
| godot_executable | No | Optional explicit path to the Godot executable or .app bundle. |