Godot MCP
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- AlicenseAqualityDmaintenanceEnables AI agents to launch, edit, debug, and test Godot game projects with comprehensive scene and script manipulation tools.501MIT
- AlicenseBqualityBmaintenanceEnables AI agents to inspect, modify, run, and debug Godot projects, including scene and script analysis, editor and project management, and visual verification through screenshots.2216 npm14MIT
- AlicenseAqualityCmaintenanceEnables AI agents to launch and control the Godot game engine, run projects, capture debug output, and manage scenes and project configurations.14238 npmMIT
- AlicenseCqualityAmaintenanceEnables AI agents to interact with the Godot game engine, including project inspection, scene/script parsing, headless exports, runtime control with live scene-tree inspection and evaluation, and API documentation search.100476 npm2MIT
- AlicenseNot gradedqualityDmaintenanceEnables LLMs to create and modify Godot game engine projects by managing scenes, generating GDScript code, creating animations, and controlling the Godot editor through natural language commands.238 npm1MIT
- AlicenseBqualityCmaintenanceEnables AI assistants to interact with the Godot game engine, including launching the editor, running projects, capturing debug output, and managing scenes.8444 PyPI1MIT
TDQS
Scored across 24 tools
Most tools have clearly distinct purposes with minimal overlap, though some pairs like godot_run_project/godot_run_scene and godot_get_node_transform/godot_update_node_transform could potentially cause confusion if not carefully read. The descriptions generally clarify the differences, such as project-wide vs. scene-specific execution and read vs. write operations for transforms.
All tools follow a consistent 'godot_verb_noun' snake_case pattern throughout, making them predictable and easy to parse. The verb choices are appropriate and uniform across the set, such as 'create', 'get', 'update', 'run', and 'list'.
With 24 tools, the count feels heavy for a single domain like Godot project management, bordering on excessive. While many tools are justified for specific operations, the high number may overwhelm agents and could potentially be streamlined or grouped more efficiently.
The toolset provides comprehensive coverage for Godot project workflows, including project/scene creation, editing, inspection, execution, debugging, and documentation. It supports full CRUD/lifecycle operations for nodes, scenes, and resources, with no obvious gaps that would hinder agent tasks.