godot_start_project
Launch Godot editor for an existing project to begin development work, with option to open specific scenes directly.
Instructions
Start Godot's editor for an existing project, optionally opening a specific scene in the editor.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"project_path": "<project_path>"
},
"name": "godot_start_project"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_path | Yes | Path to the Godot project directory or its project.godot file. | |
| scene_path | No | Optional .tscn path to open in the editor. | |
| godot_executable | No | Optional explicit path to the Godot executable or .app bundle. |