godot_run_with_capture
Execute a Godot project or scene for a specified duration to capture runtime output including stdout, stderr, logs, warnings, and errors for debugging and analysis.
Instructions
Run a Godot project or a specific scene for a short capture window and return stdout, stderr, log output, plus parsed warnings and errors.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_path | Yes | Path to the Godot project directory or its project.godot file. | |
| scene_path | No | Optional scene to run instead of the project's configured main scene. | |
| headless | No | Whether to run in headless mode during capture. | |
| capture_seconds | No | How long to let the project or scene run before stopping it and collecting output. | |
| max_output_chars | No | Maximum number of characters to return for stdout, stderr, and log output excerpts. | |
| godot_executable | No | Optional explicit path to the Godot executable or .app bundle. |