godot_get_node_transform
Retrieve the transform data of a node in a Godot scene file to inspect its position, rotation, and scale properties for development workflows.
Instructions
Read the transform section of a specific node in a saved scene. Currently supports Node2D, Node3D, and Control nodes.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_path | Yes | Path to the Godot project directory or its project.godot file. | |
| scene_path | Yes | Path to the target .tscn file. Absolute, relative, and res:// paths are supported. | |
| node_path | No | Scene-relative node path to inspect. Use '.' for the root node. | . |
| godot_executable | No | Optional explicit path to the Godot executable or .app bundle. |