check_project
Retrieve Godot project metadata, including name, path, version, and structure, along with live runtime status to verify if the game is running and responsive before driving it.
Instructions
Get project metadata (name, path, Godot version, structure summary) plus an always-present runtime block reporting whether a runtime session is active, its bridge is responsive, and its process is alive. Omit projectPath for just the Godot version and runtime status. Use as the first call before driving a running project. Never errors on the runtime probe itself. Returns: { name?, path?, structure?, godotVersion, runtime }. Errors if projectPath is set but lacks project.godot.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | No | Path to the Godot project directory (optional - omit to get Godot version and runtime status only) |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| path | No | ||
| runtime | Yes | ||
| structure | No | ||
| godotVersion | Yes |