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  • A
    license
    Not graded
    quality
    A
    maintenance
    Enables Codex users to review workspace and staged files, preview diffs, stage or unstage changes, generate AI-written Chinese Conventional Commit messages from staged diffs, and switch, merge, update, and push branches from a local panel. All Git operations run through a locally registered MCP service without a cloud deployment.
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    Enables an MCP client to guide users through 12 stages of game creation, from concept to launch, by managing decisions, recommending skills, and generating playable HTML5 prototypes, GDDs, and backlogs.
    15
    Apache 2.0
  • A
    license
    B
    quality
    D
    maintenance
    An idle dungeon crawler game playable through conversation, featuring equipment collection, time-based dungeon exploration, auto-battles, random events, and encrypted local save data.
    15
    MIT
  • A
    license
    C
    quality
    A
    maintenance
    Provides AI agents with tools to manage and enforce consistent pixel-art style for 2D RPG games, including style definitions, asset registry, art memory, QA checks, provider execution, and versioning.
    126
    ISC
  • A
    license
    C
    quality
    B
    maintenance
    Enables an AI agent to auto-detect a game's engine (Unity, Unreal, Godot, Java, or native) from its files and then inspect, search, and patch the underlying binaries with in-process PE analysis, hex editing, pattern scanning, string extraction, checksums, diffing, and disassembly. Everything runs locally and offline with no cloud dependency or telemetry.
    10
    100
    55 npm
    5
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    A Unity Editor MCP server that gives Claude Code full control over Unity projects through 268 tools, 7 resources, and specialized AI agents. It enables AI-assisted game development by allowing Claude to see, create, modify, and inspect everything in Unity including scenes, GameObjects, scripts, and builds.
    6
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    Gives an agent eyes and hands to play a game running in a single window: it captures the client area as JPEG frames and sends validated keyboard, mouse, and wait actions, optionally in background mode so the game never takes focus. Actions are restricted to a whitelist with clamping and per-call limits, keeping the agent from reaching the rest of the OS.
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables interaction with the AnyAnyGame Turing test service via HTTP and WebSocket, exposing tools for auth, matching, messaging, and meme search.
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables AI clients to validate game level progression data, audit localization packs for missing translations and dynamic-token mismatches, and run deterministic evaluations of generated puzzle or notification content.
    1
    MIT
  • F
    license
    Not graded
    quality
    D
    maintenance
    This server enables AI assistants to directly control the Unity Editor via MCP, supporting scene manipulation, script editing, level generation, monetization management, build pipelines, and more—all with zero external dependencies.
    -