Enables AI agents to generate game-ready 3D assets from reference images with PBR textures, and to retexture meshes the user already owns, while recording full provenance for every generated file.
Read-only MCP server that analyzes saved frame buffers, traces, and capture receipts to pinpoint the earliest provable divergence and plan the smallest next capture for AI-assisted game debugging.
Provides local, evidence-aware research memory with human review, revision history, and an inspector, allowing assistants to preserve source reports, inferences, assumptions, and evidence across sessions.