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holycube

game-narrative-mcp

by holycube

game-narrative-mcp

v0.3.1 — 通用游戏叙事引擎 MCP:一致性校验、动态 Run、Meta 伏笔、工作区自发现、Playthrough 对比、角色弧光、Ludo-narrative 检查、Ink/Yarn 导出。

MCP 是「叙事秘书」,不替代游戏运行时。程序与叙事数据分离,支持双工作区布局。

快速开始

git clone <your-repo-url> game-narrative-mcp
cd game-narrative-mcp
npm install
npm run build
npm run setup:cursor   # 生成本机 .cursor/mcp.json
  1. 用 Cursor 打开本仓库

  2. Settings → MCP → 刷新,确认 game-narrative 已连接

  3. 零基础图文见 配置向导(含游戏总仓口述模板)

验收:在对话中说「请调用 list_projects 和 validate_project 验收 _example」。

Related MCP server: renpy-mcp-creator

CLI

npx game-narrative-mcp validate --project _example
npx game-narrative-mcp export --project _example --adapter game-json-v1
npx game-narrative-mcp export --project _example --adapter ink-v1
npx game-narrative-mcp simulate --project _example --runs 5

文档

文档

说明

配置向导

零基础:一键配 MCP + 游戏仓口述模板

快速开始

安装、验收

架构说明

三层架构、环境变量

双工作区布局

MCP 仓 vs 游戏仓

工作区引导

自发现 + Cursor 模板

Cursor 配置

mcp.json 详解

数据模型

YAML 字段单一事实来源

工具参考

全部 tools + resources

一致性检查

canon vs knowledge

Run 引擎

dynamic vs fixed_depth

节奏板

Beat Sheet 与分析

内容控制

Project Bible

场景清单

Scene Registry

时间线

因果检查

体量估算

字数/VO/key

结局向量

多结局空间

Meta 叙事

跨局伏笔

伏笔生命周期

thread phase 状态机

写作辅助

治「写不出来」

Rog walkthrough

动态 Rog 全流程

固定层 walkthrough

固定层 AVG

与 AI 协作

对话模板

导出适配器

game-json / Ink / Yarn

Playthrough 差异

多结局对比

角色弧光

情感曲线

Ludo-narrative

玩法-叙事冲突

能力预设

capabilities 对照

分支图

强分支 AVG

本地化

文本约束

发布指南

发布检查清单

版本升级

兼容性

示例

开发

npm run build
npm test

详见 CONTRIBUTING.md

License

MIT

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