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holycube

game-narrative-mcp

by holycube

Simulate Run

simulate_run

Simulate dynamic or fixed-layer narrative runs for a game project using seed and tick limits to test branching story outcomes.

Instructions

模拟动态或固定层 Run

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
runsNo
seedNo
max_ticksNo
project_idNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.3.1

TDQS

D1.5/5.0
Behavior1/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full behavioral burden, yet it discloses nothing about side effects, persistence, permissions, or whether the simulation mutates state. The 'simulate' verb implies a dry-run, but that is never confirmed.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness2/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single short fragment, but its brevity comes from under-specification rather than economy. It is too terse to convey actionable information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 4-parameter tool with no annotations, no output schema, 0% parameter documentation, and no usage context, the description is completely inadequate. Nothing an agent needs to invoke it correctly is present.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters1/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

There are 4 parameters (runs, seed, max_ticks, project_id) with 0% schema description coverage, and the description mentions none of them. An agent has no guidance on what runs, seed, or max_ticks control, which is especially critical for a simulation tool.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose2/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description '模拟动态或固定层 Run' essentially restates the tool name with a small qualifier ('dynamic or fixed layer'). It does not clarify what a 'Run' is, what gets simulated, or how it differs from siblings like simulate_path or configure_run_engine. An agent cannot distinguish its role from the roughly 60 sibling tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no indication of when to use this tool versus alternatives such as simulate_path or configure_run_engine, nor any prerequisites or exclusions. Usage must be entirely inferred from the vague name.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.