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holycube

game-narrative-mcp

by holycube

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    TDQS

    C2.3/5.0

    Scored across 68 tools

    Disambiguation3/5

    工具集覆盖多个子领域(分支、节奏、角色、canon、Meta线程、场景),每个工具功能相对独立,但存在别名工具(connect_nodes/connect_branch、register_foreshadowing/register_thread)和近义工具(register_event/update_event、suggest_beat/suggest_next_beat),可能造成选择混淆。

    Naming Consistency4/5

    绝大多数工具采用 verb_noun 的 snake_case 命名(如 register_entity、check_canon),风格统一;少量如 export、get_project 省略了名词部分,但整体仍可读且一致。

    Tool Count2/5

    68 个工具对于游戏叙事 MCP 来说数量偏多,虽然子领域众多,但工具过多增加了认知负担,可能超出实际需要。

    Completeness4/5

    工具集覆盖了叙事设计的多个关键方面(分支、节奏、角色、canon、知识、结局等),CRUD 操作基本完整,但缺少部分更新/删除类工具(如删除实体、更新事实),仅有 update_event 等少数更新操作。

    Maintenance

    ActivityInactive
    ResponsivenessNo issues