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pkurri-gamezone

Game Studio MCP

Game Studio MCP

Advanced Unity ↔ AI Bridge — embedded MCP server with zero external dependencies

Unity 2021.3+ MCP Protocol 2024-11-05 License: MIT

Connect Claude Desktop, Windsurf, Cursor, VS Code, and GitHub Copilot CLI directly to your Unity Editor — no Python, no Node.js, no external servers.


Why Game Studio MCP vs unity-mcp?

Architecture & Setup

Feature

unity-mcp

game-studio-mcp

Dependencies

Python 3.10 + uv

Zero — pure C#

Windows support

Needs PATH/uv setup

✅ Works natively

Port

8080 (conflicts)

8090

IDE one-click setup

Dropdown in Unity

✅ Per-IDE button + game mcp configure

Multi-instance Unity

set_active_instance

set_active_instance (same)

Tool Coverage

Category

unity-mcp (42 tools)

game-studio-mcp (47 tools)

Scene & GameObjects

Scripts

✅ + apply_text_edits

Materials

manage_material

✅ + hex color, auto-apply

Prefabs

manage_prefabs

✅ + list, get_info

UI

manage_ui

✅ + canvas/button/text/image/panel

Animation

manage_animation

✅ + create clip/controller

Camera

manage_camera

Textures

manage_texture

✅ + compression, reimport

ScriptableObjects

Build

✅ + set_bundle_id

Tests

✅ + create_test, get_test_files

Editor control

manage_editor

✅ + get_editor_state

Components

manage_components

File search

find_in_file

Asset ops

manage_asset

Batch execution

batch_execute

Menu items

execute_menu_item

Refresh

refresh_unity

Unity Docs

unity_docs

Game-studio tools

Ads, IAP, GDPR

Level generation

Procedural + AI-driven

Sprint tracking

Reads SPRINT_PLAN.md

Compliance audit

run_audit, check_gdpr_consent

CLI pipeline

game mcp configure


Related MCP server: Funplay MCP for Unity

Install

In Unity: Window → Package Manager → + → Add package from git URL

https://github.com/pkurri-gamezone/game-studio-mcp.git

Option 2 — OpenUPM (coming soon)

openupm add com.pkurri.gamestudiomcp

Option 3 — via CLI

game mcp install

Quick Start

  1. Install the package (above)

  2. In Unity: Window → Game Studio MCP

  3. Click ▶ Start

  4. Click Copy config for [your IDE]

  5. Paste into your IDE's MCP settings

  6. Restart your IDE — look for 🟢


Configure IDEs

Windsurf / Cursor / Claude Desktop

{
  "mcpServers": {
    "gameStudioMCP": {
      "url": "http://localhost:8090/mcp"
    }
  }
}

Config file locations:

  • Windsurf: ~/.codeium/windsurf/mcp_config.json

  • Cursor: ~/.cursor/mcp.json

  • Claude Desktop: ~/Library/Application Support/Claude/claude_desktop_config.json

VS Code

{
  "servers": {
    "gameStudioMCP": {
      "type": "http",
      "url": "http://localhost:8090/mcp"
    }
  }
}

One-command setup via CLI

game mcp configure --ide all         # all IDEs
game mcp configure --ide windsurf    # Windsurf only
game mcp configure --ide cursor      # Cursor only
game mcp configure --ide claude-desktop
game mcp configure --ide vscode

Available Tools (30)

🎮 Scene Tools

Tool

What it does

create_gameobject

Create a new GameObject or primitive

delete_gameobject

Delete a GameObject by name

find_gameobject

Inspect a GameObject's components + position

manage_scene

Save scene, new scene, get full hierarchy

📝 Script Tools

Tool

What it does

create_script

Write a new C# script to disk + auto-import

edit_script

Replace a block of code in an existing script

read_script

Read a C# script's contents

validate_script

Check for compile errors

read_console

Read recent Unity console output

🗺 Level Tools

Tool

What it does

list_levels

List all level JSON files

load_level

Request level load by index

generate_level

Generate N levels (easy/medium/hard) as JSON

get_level_data

Read level JSON content

💰 Monetization Tools

Tool

What it does

toggle_test_ads

Hot-swap AdManager between test / production AdMob IDs

get_iap_status

Check IAP purchase state from PlayerPrefs

check_gdpr_consent

Read or reset GDPR consent state

get_monetization_summary

Full ads + IAP + GDPR + Remote Config status

🚀 Pipeline Tools

Tool

What it does

get_sprint_status

Read SPRINT_PLAN.md — current day + tasks

get_project_info

Project name, version, asset count, platform

run_audit

Read latest compliance audit report

get_game_metrics

Memory, scene stats, GameObject count

🔨 Build Tools

Tool

What it does

trigger_build

Trigger a Unity build (android/ios/webgl/windows)

get_build_settings

Current platform, bundle IDs, scenes

set_bundle_id

Update com.studio.gamename

manage_packages

List or install UPM packages

🧪 Test Tools

Tool

What it does

run_tests

Run Unity Test Runner (EditMode or PlayMode)

get_test_files

List all *Tests.cs files

create_test

Generate a new test file with boilerplate


Resources

Read static project data with resources/read:

URI

Description

unity://project/info

Project name, version, asset count

unity://scene/hierarchy

Full scene hierarchy as JSON

unity://sprint/status

SPRINT_PLAN.md summary

unity://console/log

Recent console log


Example Prompts

Create a red cube at (0, 1, 0) called "Player"
Read the GameManager.cs script and add a HighScore property
Generate 10 medium difficulty levels and save them
Toggle ads to test mode and show me the GDPR consent status
What's the current sprint status? What's left for today?
Run all EditMode tests and report results
Trigger an Android development build and tell me when it's done
Check the monetization summary — are we ready to ship?

Architecture

Unity Editor Process
  └── MCPServer.cs  [InitializeOnLoad]
        └── System.Net.HttpListener → localhost:8090
              ├── GET  /health       → server info
              └── POST /mcp          → JSON-RPC 2.0
                    ├── initialize
                    ├── tools/list
                    ├── tools/call   → MCPToolRegistry → SceneTools
                    ├── resources/list                 → ScriptTools
                    └── resources/read                 → LevelTools
                                                       → MonetizeTools
                                                       → PipelineTools
                                                       → BuildTools
                                                       → TestTools

No external server. No Python. No Node.js. Pure C# running inside Unity.


Troubleshooting

Problem

Fix

Server won't start

Try a different port in Window → Game Studio MCP

IDE not connecting

Restart IDE after adding config

Port conflict with unity-mcp

This server uses port 8090 by default

Windows path issues

No special PATH setup needed — pure C#

Assembly errors

Ensure Unity 2021.3 LTS or newer


Works With

  • Claude Desktop

  • Claude Code

  • Windsurf

  • Cursor

  • VS Code + GitHub Copilot

  • Any MCP-compatible client


License

MIT — © pkurri-gamezone

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license - not found
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quality - not tested
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maintenance

Maintenance

Maintainers
Response time
Release cycle
Releases (12mo)
Commit activity

Resources

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