Game MCP
Allows sprite post-processing and pixel art generation via Aseprite CLI integration.
Provides integration with Blender for 3D modeling and asset creation.
Allows packaging web games as standalone desktop applications for distribution.
Integrates with GitHub for version control and project management.
Integrates with GitLab for version control and project management.
Facilitates packaging and publishing games to the Steam platform.
Enables game development using Unity engine, supporting both 2D and 3D projects.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Game MCPstart a new web game project called Space Invaders"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Game MCP
Multi-agent game development framework for Claude Code. Build games with an AI team — Lead, Engineer, Designer, Artist, QA, and Story Consultant.
Quick Start
npx game-mcpThe CLI will guide you through:
Game name and code
Game type — Web (HTML/JS), Unity 2D, or Unity 3D
API keys — Gemini, PixelLab, GitHub/GitLab (stored encrypted, gitignored)
Platform targets — PC, iOS, Android, Steam
Git provider — GitHub, GitLab, or local
Then open the project in Claude Code and type /lead to start.
Related MCP server: HiveClaude
Game Types
Web Game
Single HTML file with inline CSS/JS
Canvas API game loop
Packageable for Steam via Electron
No dependencies, pure vanilla JS
Unity 2D
Unity 6 with URP 2D
PixelLab MCP for AI pixel art generation
Aseprite CLI for sprite post-processing
VContainer DI + UniTask async
Unity 3D
Unity 6 with URP 3D
Blender MCP for 3D modeling
PBR materials and lighting
VContainer DI + UniTask async
How It Works
Game MCP uses a Bible-first approach: design your game completely in documentation before writing code.
Agent Roles
Command | Role | What They Do |
| Team Lead | Research, plan, create tasks |
| Engineer | Write game code |
| Designer | Write game design docs |
| Artist | Generate and process art assets |
| QA | 5-check verification of all changes |
| Story | Narrative structure consulting |
Task Flow
/lead → analyzes request → creates tasks with priorities
/engineer → claims task → implements → self-reviews → completes
/qa → verifies → 5-check gate → approves or reports bugsRequirements
Claude Code (CLI)
Node.js 18+ (for CLI and web games)
Optional (by game type)
Tool | Web | Unity 2D | Unity 3D |
Required | Required | ||
Required | |||
Recommended | |||
Recommended | Recommended | Recommended |
API Keys (optional, enable AI features)
Key | Purpose | Get it at |
| Gemini research + image gen | |
| AI pixel art (2D) | |
| AI 3D models (3D) | |
| GitHub/GitLab integration | GitHub/GitLab settings |
Project Structure (after setup)
my-game/
├── .claude/ # Claude Code config + agent commands
│ ├── CLAUDE.md # Project instructions
│ ├── settings.json # Permissions
│ └── commands/ # /lead, /engineer, /designer, /artist, /qa, /story
├── .mcp.json # MCP server config
├── .env # API keys (gitignored)
├── src/ # Game code (HTML or Unity scripts)
├── docs/bible/ # Game design document (13 sections)
├── workflow/ # Task management state
├── game-mcp.json # Project config
└── pyproject.toml # MCP server dependenciesMCP Server
The framework includes a Python MCP server (game-mcp-team) that provides:
Task management — create, claim, complete, search tasks with priorities
Decision log — cross-agent context sharing
Bible status — documentation completeness tracking
External tools — Gemini CLI, Aseprite CLI, background removal
License
MIT
This server cannot be installed
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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