agent-game-engine
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๐ฎ Agent Game Engine
AI-Agent-Native 2D Game Engine in TypeScript
A lightweight, sandboxed, high-performance 2D game engine designed for AI Coding Agents to write code, evaluate quality, and render games across Headless CLI, Web Browsers, Mobile, and Desktop environments.
โจ Core Features
๐ค Verb-Driven API: Simplified, declarative game methods (
spawn,controls,behavior,onCollision,winWhen,loseWhen).๐ก๏ธ QuickJS WASM Sandbox: Secure code execution with strict resource limits (16MB RAM, 100ms CPU timeout) and isolation from dangerous globals.
โก 22-Opcode Command Buffer Protocol: Binary ArrayBuffer rendering offload protocol between sandbox and host.
๐ฆ 5-Layer Quality Gates: Automated evaluation system catching AST security violations, infinite loops, blank screens, frozen game states, and numerical exceptions (
NaN/Infinity).๐ฑ Cross-Platform Runtime: Headless Node.js, HTML5 Browser
<canvas>, Mobile Touch with auto-responsive scaling (Fit/Fill/Pixel-Perfect), and Web Audio auto-unlock.๐จ Complete 2D Rendering Pipeline:
Camera2D: Lerp follow, deadzone, bounds clamping, shake, flash, fade, zoom & rotation.TilemapLoader: Tiled JSON orthogonal map rendering.SpriteSheet& Texture Atlases (TexturePacker & Aseprite).ParticleEmitter: Burst & continuous particle effects with scale & color gradients.Viewport Frustum Culling for high-performance rendering.
๐ฅ Advanced Physics & Spatial Acceleration:
SAT(Separating Axis Theorem) convex polygon & circle collision detection.QuadTree&SpatialHashGridsupporting 500+ entities @ >200 FPS.Raycastingline-of-sight & rigid body physics (Mass, Friction, Restitution, Impulse).
๐ฌ Animation, Tweens & Audio:
AnimationController: Frame sprite animation state machine.TweenEngine: 20+ Easing curves (Elastic, Bounce, Cubic, Quad, etc.).AudioManager: Web Audio SFX, BGM streaming loop, volume buses & fade transitions.
๐น๏ธ Input, Scenes & UI Primitives:
Unified Keyboard, Mouse (world coords), Touch multi-gestures, and Gamepad Action Mapping.
SceneManager: Lifecycle hooks and Fade/Slide transition effects.UI Primitives:
UIButton,UIProgressBar,UIDialog(typewriter effect), and screen-fixedHUDoverlay.
๐งฐ Asset Loader & Developer Tools:
Async loader with progress tracking.
DebugOverlay: Real-time FPS, entity count, draw calls.PhysicsWireframe: Hitbox wireframe visualization.TimeDilation&StepFrame: Slow-mo control and frame-by-frame step debugging.
๐ CLI & MCP Server: 5 CLI commands (
run,validate,watch,benchmark,demo) and 10 Model Context Protocol tools for LLM agent interaction over stdio transport.
Related MCP server: Godot Agent Loop
๐ฆ Installation & Setup
# Clone the repository
git clone https://github.com/ImL1s/agent-game-engine.git
cd agent-game-engine
# Install dependencies
pnpm install
# Build the monorepo package (ESM + DTS)
pnpm build
# Run full test suite (1,279 tests)
pnpm test๐ Quick Start โ 4 Supported Runtimes
1. Headless Node.js Runtime
import { AgentGame } from 'agent-game-engine';
// Initialize engine instance
const game = new AgentGame({ width: 800, height: 600, fps: 60 });
// Spawn player sprite with platformer controls
const player = game.spawn('player', { x: 100, y: 100, width: 32, height: 32 });
player.controls('platformer', { speed: 200, jumpForce: 400 });
// Spawn platforms & collectibles
game.spawn('platform', { x: 400, y: 500, width: 800, height: 40 });
for (let i = 0; i < 5; i++) {
game.spawn('coin', { x: 200 + i * 80, y: 350, width: 20, height: 20 }).behavior('float');
}
// Handle collisions
game.onCollision('player', 'coin', (p, coin) => {
coin.destroy();
game.addScore(10);
});
// Set win / lose conditions
game.winWhen(() => game.query('coin').length === 0);
game.loseWhen(() => player.y > 600);
// Advance engine simulation step by step
game.step(1 / 60);
const state = game.getState();
console.log(`Frame: ${state.frame}, Score: ${state.score}, Entities: ${state.entities.length}`);2. CLI Usage
# Run game script headless for 60 frames and save state screenshot
pnpm agent-game run my-game.js --frames=60 --screenshot=out.png
# Run 5 Quality Gates validation on user script
pnpm agent-game validate my-game.js
# Launch interactive watch mode with Web live preview server
pnpm agent-game watch my-game.js --port=3000
# Run 500+ entity physics benchmark
pnpm agent-game benchmark
# Run playable interactive demo
pnpm agent-game demo3. MCP (Model Context Protocol) Server Integration
Add to claude_desktop_config.json:
{
"mcpServers": {
"agent-game-engine": {
"command": "node",
"args": ["/absolute/path/to/agent-game-engine/dist/mcp/index.js"]
}
}
}Programmatic MCP TypeScript initialization:
import { createMCPServer } from 'agent-game-engine/mcp';
import { StdioServerTransport } from '@modelcontextprotocol/sdk/server/stdio.js';
const server = createMCPServer();
const transport = new StdioServerTransport();
await server.connect(transport);4. Browser Canvas Runtime (index.html)
<!DOCTYPE html>
<html>
<head>
<title>Agent Game Engine</title>
</head>
<body>
<canvas id="game-canvas" width="800" height="600"></canvas>
<script type="module">
import { AgentGame, BrowserRuntime, InputManager } from './dist/browser.js';
const canvas = document.getElementById('game-canvas');
const game = new AgentGame({ width: 800, height: 600 });
const player = game.spawn('player', { x: 100, y: 100 });
player.controls('platformer', { speed: 200, jumpForce: 400 });
game.spawn('platform', { x: 400, y: 500, width: 800, height: 40 });
const runtime = new BrowserRuntime({
canvas,
game,
targetFps: 60,
autoStart: true
});
</script>
</body>
</html>๐ MCP Server Tools (for AI Agents)
Exposes 10 tools over Stdio Transport for Claude, Cursor, Gemini, and custom AI agents:
game_load_code: Load game JavaScript code string.game_start: Initialize and start game session.game_step: Advance simulation by N frames with input state.game_get_state: Retrieve Zod JSON, 2D ASCII Grid, or Delta state.game_get_screenshot: Capture host canvas PNG screenshot as Base64.game_simulate_input: Inject keyboard/mouse/touch input.game_run_quality_gates: Run all 5 quality gates on current code.game_reset: Reset game to initial state.game_get_console: Retrieve intercepted console logs.game_list_skills: List available game engine skills.
๐ฎ Sample Games Included
Pong: Simple classic paddle game.
Platformer: Jumping, coins, platforms, and gravity.
Space Shooter: Ship controls, spawning enemies, shooting projectiles.
Tower Defense: Enemies, pathing, tower shooting, base zone protection.
Puzzle: Color matching grid game.
Tilemap RPG: Tiled JSON map, camera follow, scene transitions, NPC dialog.
Physics Puzzle: SAT collisions, rigid body dynamics, particle bursts, time dilation slow-mo.
Support
If this project saved you some time, you can buy me a coffee.
๐ License
MIT License ยฉ 2026 ImL1s
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