plan_route
Plan a walkable route between two world points on the game's pathfinding graph, accounting for road costs and blocked water or void. Returns distance, waypoints, and bridge cell usage.
Instructions
Plan a walkable route between two world points on the game's pathfinding graph (roads cost less, water/void blocked). Returns distance, waypoints and how many bridge cells the route uses.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"from_x": "<from_x>",
"from_z": "<from_z>",
"to_x": "<to_x>",
"to_z": "<to_z>"
},
"name": "plan_route"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| step | No | Planning grid step (default 25) | |
| to_x | Yes | ||
| to_z | Yes | ||
| from_x | Yes | ||
| from_z | Yes | ||
| waypoint_spacing | No | Distance between returned waypoints (default 150) |