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Infection Free Zone MCP

Infection Free Zone MCP

by tianq021

diagnose_pause

Explains why the game is paused—popup, UI panel, manual or event pause, or focus loss—and identifies what action can resume it.

Instructions

Explain why the game is paused (popup / UI panel / manual or event pause / focus loss) and what can resume it.

Tool call template

This tool declares no required parameters. Add optional parameters from the input schema as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {},
    "name": "diagnose_pause"
  }
}

Input Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.2.2

TDQS

A3.8/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are supplied, so the description carries the full burden, and it does disclose real behavior: it inspects pause causes across four categories and reports what would resume the game. It does not state whether it purely reads state or whether the game must be running, but the diagnostic framing is unusually informative for a no-annotation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One sentence, front-loaded with the purpose, with the parenthetical enumeration doing useful work rather than padding. No wasted wording.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a no-parameter, no-output-schema tool this is close to sufficient: it names both pieces of information returned (the cause and the resumption path). It falls short of fully describing the response shape or the boundary with the pause/acquire_control siblings.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so there is nothing for the description to disambiguate; baseline 4 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Specific verb ('explain why') plus resource ('the game is paused'), and it enumerates the causes it distinguishes (popup / UI panel / manual or event pause / focus loss). That makes it clearly a diagnostic rather than the sibling 'pause' tool, though the contrast is left implicit.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied: call it when the game is unexpectedly halted. It doesn't explicitly say when not to use it, nor does it route the agent to 'pause' or 'acquire_control' for actually resuming, so the read-vs-act boundary must be inferred.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.