advance
Run the colony simulation at normal speed for a bounded 1–12 second window, then poll state and reapply pause at the deadline unless keep_running is set, enabling controlled live game time progression.
Instructions
Run the simulation at normal speed for at most 1–12 wall-clock seconds. Poll get_state. The bridge reapplies gameplay pause at the deadline unless keep_running is set. Background advance requires Unity to run in the background and explicit allow_background.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"lease": "<lease>",
"session_id": "<session_id>",
"seconds": "<seconds>"
},
"name": "advance"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| lease | Yes | Token returned by acquire_control | |
| seconds | Yes | ||
| session_id | Yes | Current session_id from get_state | |
| keep_running | No | Leave the game at normal 1x speed when the bounded window ends or the tracked order finishes. Use it while cooperating with a player who plays at 1x. | |
| until_order_id | No | ||
| allow_background | No |